package com.unity3d.scar.adapter.common; /* loaded from: classes2.dex */ public abstract class l implements i { protected String _description; protected Object[] _errorArguments; private Enum _errorCategory; public l(Enum r12, String str, Object... objArr) { this._errorCategory = r12; this._description = str; this._errorArguments = objArr; } public int getCode() { return -1; } public String getDescription() { return this._description; } public abstract String getDomain(); public Object[] getErrorArguments() { return this._errorArguments; } public Enum getErrorCategory() { return this._errorCategory; } }